I hope the Devs will follow their heart, regardless of what have been said here.įaultyG wrote:It is truly disheartening that "Permanent death" is not leading the poll. Saving and loading after failed attempts removes the heart and soul of any adventure/exploration. It will also be different simply from the fact that you will no longer be as stupid and rush into things, but do other things until you're ready. If you die yourself, you'll definitely learn not to be stupid when you realize you'll have to start from the beginning.Īlso, please remember that if the game is designed with this in mind, there's a lot of different paths to take, and your new game should be quite different from the previous experience. If you want to be stupid and make bad decisions, then you are free to do so and get your people killed. The whole point is that if "Permanent death" is on, the game needs to be designed accordingly. I don't agree that there could simply be a mode where this was possible. It is truly disheartening that "Permanent death" is not leading the poll.
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