![]() Key figures look very high quality as well. All the NPCs - even minor ones like farmers and guards - look at minimum quite good. UPDATE: I think I've got it set up for what I was looking for. I'm not familiar with SSEEdit since I've never really had to use it until now, but I'm willing to learn. I'm pretty sure that in order to get something that covers everyone I'll need to make a bashed patch of some sort, though I'm not entirely sure how to go about doing that for this particular setup. ![]() Those were fine for my previous playthrough, but this time around I want faces to be a little less bland. So far I only have Total Character Makeover (which might be only affecting the player, but I'm not sure) and Subsurface Scatter Shader for body/face/hair mods. Any recommendations for a consistent NPC setup? If possible, I'd really like to avoid having to install FNIS or a body mod. ![]() I'd much rather see consistently okay-looking NPCs than see a few ultra-HQ NPCs surrounded by ugly 2008-looking vanilla NPCs. I want all NPCs to look at least passable, not just a select few key characters. I'm trying to figure out what hair and face mods to use for NPCs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |